Particle Engine

ParticleEngine is a visualization engine dedicated to vector fields developed by Thomas Viard and MSc student Gregoire Piquet. It is based on particles randomly sampled over the domain of interest and displaced according to the local orientation and intensity of the vectors. The vector fields are read from a file written in an extended GSLIB format. The package features two different modes of particle displacement, one on the CPU and the other on the GPU.

Alpha 1.0.0

Released on:
Friday, 22 January 2016 11:00
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