Speaker: Eric Galin

Date: Thursday 22nd of June 2023, 1:15pm.

Abstract:

Modeling realistic and controllable large-scale landscapes is essential for creating virtual worlds. The challenge stems not only from the complexity of landforms, the variety of details and patterns at different scales, the need for geomorphological and hydrological realism, and the complexity of ecosystems but also from the need to control the shape and location of landforms to follow the designer’s intent. In this talk, I will present some recent research that aims at bridging the gap between simulation providing realism and interactive editing giving control.