Major change:

  • Add support of 2D GeoModel:
    • User can use GeoModel2D and GeoModel3D, they follow the same boundary representation design as before
    • Meshes can be defined using only 2 coordinates

     

New Features:

  • Add support to Mac OS using Clang (Unix Makefile and Xcode project). Works with the internal eclipse project. 
  • Add import of SVG file for GeoModel2D. We only read pathes and they should be flat. There is a command to flatten pathes in Inkscape.
  • Add a GeoModel2D builder from projection of GeoModel3D on a given plane.
  • Add objects to iterate using range-loop like for integers and GeoModelMeshEntities:objects are range for integers, region_range for Regions etc.
  • Generic factory:
    • the key is template
    • the instantiated classes can have different constructor arguments (type and number)
  • Use of clang-format to format C++ code

Bug fix:

  • Error in computation of polygon area (for 3D concave polygons)
  • Crash when removing the first object in RINGMeshView object tree
  • Crash when calling mesh entity removal for the second time

Improvements:

  • Include new geogram release 1.4.10
  • Export attributes to TSolid file.
  • Use std::tuple for output only values, these values are no longer taken as parameter.
  • Use of variadic template for RINGMesh Exceptions. Useful to write long description messages involving the output of string, double, int etc.
  • Simplify GeoModel io file hierarchy.
  • Add exact predicates into 2d geometric intersections.
  • Convert tinyxml2 and zlib into corresponding hgsub

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